This project was part of our college assignment, where we were tasked with designing both a game and its packaging, ensuring that the design reflects the game’s theme. We were given creative freedom to develop something unique, and our concept drew inspiration from chess. We decided to take that classic game and add a fresh twist, resulting in *Spacewar*, a 15-minute competitive strategy game set in a space warfare environment.
In *Spacewar*, each player controls seven pawns, with one of them being a master pawn. The game introduces a novel strategic element, shifting the focus from traditional chess tactics to thinking about what *not* to do. Instead of simply choosing where to move, players are given three mystery cards at the start of the game. These cards dictate a set of movements that they must follow each turn. After using a card, it’s passed to the opponent, continuing the cycle. This mechanic introduces an element of unpredictability and forces players to think strategically with limited options.
The goal of *Spacewar* is to eliminate all of the opponent’s pawns, with the ultimate challenge being the need to adapt to the random nature of the card system. Players need to plan ahead and anticipate their opponent’s moves, while also being prepared to adjust to the constraints placed on them by the mystery cards. The game encourages quick thinking, adaptability, and outmaneuvering your opponent with minimal resources.
The design of the packaging plays a key role in reinforcing the theme. The box and accompanying artwork evoke the feeling of a space battle, with stars, planets, and spacecraft designs that immerse players into the world of intergalactic warfare. The sleek, futuristic design elements ensure that the packaging complements the strategic depth of the game itself, making the entire experience cohesive and engaging for the player. Every aspect of *Spacewar*, from the gameplay to the packaging, works together to create a memorable and exciting strategy game.
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CREDIT
- Agency/Creative: Mihir Sheth
- Article Title: Spacewar: Conquer the Cosmos with Strategy
- Organisation/Entity: Student
- Project Type: Packaging
- Project Status: Non Published
- Agency/Creative Country: India
- Agency/Creative City: Mumbai
- Market Region: Asia
- Project Deliverables: Art Direction, Brand Experience, Game Design, Packaging Design
- Format: Box
- Industry: Entertainment
- Keywords: Game Concept Design, Packaging Design, Game packaging design
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Credits:
Art Director: Mihir Sheth
Educational Institution: ITM Institute of Design & Media